![]() Giants really meant to say ‘2^n or 2^n+1’ here, but math is not really their strong suit (stay tuned for more examples…). I should kno, I was bornt n raised there Intel i7-7700k + 32GB RAM + Maximus IX Code + 960Pro M. The whole map was kinda what I envisioned could be done with FS17 mod maps to simulate the true american west. If they are not, you’ll get an error message loading the map in GIANTS editor: ‘Error: height map width must either be n^2 or n^2+1’. Rattlesnake Valley, the current version, IMHO, has the best overall look and feel of large scale american farm country. ![]() ![]() On top of the requirement that a heightmap needs to be square, its dimensions also need to be a power of 2, e.g. Technically, what happens is that the game engine translates the dimensions of the heightmap, in pixels, into meters (for the American readers: meter is the fundamental unit of length in the metric system that the rest of the world uses, equivalent to 39.37 inches. So let’s have a look at the full and unabridged story behind map sizes. This is something that causes a lot of confusion in the community, and even people that are ‘in the know’ usually tell you only half of the story. Other than the height of the terrain, the heightmap file also determines another important aspect of the map, the size of the map. Heightmap example from the in-game Ravenport map How big is your map? The 1x/2km/3x/5mi confusion
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |